Four Ways to Bring Settings to Life
by Moira Allen
The
devil, it's said, is in the details. So, too, is much of the work of a writer.
Too little detail leaves your characters wandering through the narrative
equivalent of an empty stage. Too much, and you end up with great blocks of
description that tempt the reader to skip and skim, looking for the action.
To
set your stage, it's important to choose the most appropriate, vivid details
possible. It's equally important to present those details in a way that will
engage the reader. The following four techniques can help.
1)
Reveal setting through motion.
Let
your description unfold as a character moves through the scene. Consider which
details your character would notice immediately, and which might register more
slowly. Let your character encounter those details interactively.
Suppose,
for example, that your heroine, an "Orphan Annie" of humble origins,
has entered a millionaire's mansion. What would she notice first? How would she
react to her surroundings?
Let
her observe how soft the rich Persian carpet feels underfoot, how it muffles
her footfalls, how she's tempted to remove her shoes. Don't tell us the sofa is
soft until she actually sinks into it. Let her smell the fragrance of hothouse
flowers filling a cut-crystal vase.
Use
active verbs to set the scene. Instead of saying "a heavy marble table
dominated the room," force your character to detour around it. Instead of
explaining that "light glittered and danced from the crystal chandelier,"
let your character blink at the prismatic display.
"Walking
through" a description breaks the details into bite-sized nuggets, and
scatters those nuggets throughout the scene so that the reader never feels
overwhelmed or bored.
2)
Reveal setting through a character's level of experience.
What
your character knows will directly influence what she sees. Your orphan may not
know whether the carpet is Persian or Moroccan, or even whether it's wool or
polyester. If these details are important, how can you convey them?
You
could, of course, let the haughty owner of the mansion point out your heroine's
ignorance. Or, you could write the scene from the owner's perspective. Keep in
mind, however, that different characters will perceive the same surroundings in
very different ways, based on their familiarity (or lack thereof) with the
setting.
Imagine,
for example, that you're describing a stretch of windswept coastline from the
perspective of a local fisherman's son. What would he notice? From the color of
the sky or changes in the wind, he might make deductions about tomorrow's
weather and sailing conditions. When he notices seabirds wheeling against the
clouds, he doesn't just see "gulls," but terns and gannets and
petrels -- easily identified by the shape of their wings or patterns of their
flight.
Equally
important are the things he might not notice. Being so familiar with the area,
he might pay little attention to the fantastic shapes of the rocks, or the
gnarled driftwood littering the sand. He hardly notices the bite of the wind
through his cable-knit sweater, and he's oblivious to the stink of rotting
kelp-mats that have washed ashore.
Now
suppose a rich kid from the big city is trudging along that same beach. Bundled
to the teeth in the latest Northwest Outfitters jacket, he's still shivering --
and can't imagine why the lad beside him isn't freezing to death. He keeps
stumbling over half-buried pieces of driftwood, and fears that the sand is
ruining his Doc Martens. From the way the waves pound against the beach, he
thinks a major storm is brewing. The very thought of bad weather makes him
nauseous, as does the stench of rotting seaweed (he doesn't think of it as
"kelp") and dead fish.
Each
of these characters' perceptions of the beach will be profoundly influenced by
his experience. "Familiar," however, needn't imply a positive
outlook, while "unfamiliar" needn't mean "negative." Your
city kid might, in fact, regard the beach as an idyllic vacation spot --
rugged, romantic, isolated, just the place to make him feel he's really getting
in touch with nature. The fisherman's son, on the other hand, may loathe the ocean, feeling trapped by the whims of wind
and weather. Which brings us to the next point:
3)
Reveal setting through the mood of your character.
What
we see is profoundly influenced by what we feel. The same should be true for
our characters. Filtering a scene through a character's feelings can profoundly
influence what the reader "sees."
Suppose,
for example, that your heroine -- a spunky young girl on holiday -- is
strolling an archetypal stretch of British moorland. Across the blossoming
gorse, she sees the ruins of some ancient watchtower, little more than a jumble
of stones crowning the next hill (or "tor," as her guidebook puts it).
The
temptation to explore is irresistible. Flicking dandelion heads with her
walking stick, our heroine hikes up the slope, breathing the scents of grass
and clover, admiring the lichen patterns on the granite boulders. At last,
warmed by the sun and her exertions, she leans back against a stone and watches
clouds drift overhead like fuzzy sheep herded by a gentle wind. A falcon
shrills from a nearby hollow, its cry a pleasant reminder of how far she has
come from the dirty high school she so despises.
A pleasant picture? By now, your
reader might be considering travel arrangements to Dartmoor. But what if your
heroine is in a different mood? What if she has become separated from her tour
group and is lost? Perhaps she started across the moor because she thought she
saw a dwelling -- but was dismayed to find that it was only a grey, creepy
ruin. The tower's scattered stones, half-buried in weeds and tangled grasses,
remind her of grave markers worn faceless with time. Its silent emptiness
speaks of secrets, of a desolation that welcomes no trespassers. Though the sun
is high, scudding clouds cast a pall over the landscape, and the eerie,
lonesome cry of some unseen bird reminds her just how far she is from home.
When
this traveler looks at the gorse, she sees thorns, not blossoms. When she looks
at clouds, she sees no fanciful shapes, only the threat of rain. She wants out
of this situation -- while your reader is on the edge of his seat, expecting
something far worse than a ruin to appear on this character's horizon!
4)
Reveal setting through the senses.
A
character's perception of a setting will influence and be influenced by the
senses. Our stranded hiker, for example, may not notice the fragrance of the
grass, but she will be keenly aware of the cold wind. Our city kid notices
odors the fisherman's son ignores, while the latter detects subtle variations
in the color of the sky that are meaningless to the former.
Different
sensory inputs evoke different reactions. For example, visual information tends
to be processed primarily at the cognitive level: We make decisions and take
action based on what we see. When we describe a scene in terms of visual
inputs, we are appealing to the reader's intellect.
Emotions,
however, are often affected by what we hear. Think of the effects of a favorite
piece of music, the sound of a person's voice, the whistle of a train. In
conversation, tone of voice is a more reliable indicator of mood and meaning
than words alone. Sounds can make us shudder, shiver, jump -- or relax and
smile. Scene that include sounds -- fingers scraping a blackboard, the distant
baying of a hound -- are more likely to evoke an emotional response.
Smell
has the remarkable ability to evoke memories. While not everyone is taken
straight to childhood by "the smell of bread baking," we all have
olfactory memories that can trigger a scene, or a recollection of an event or
person. Think of someone's perfume, the smell of new-car leather, the odor of wet dog. Then describe that smell effectively,
and your reader is there.
Touch
evokes a sensory response. Let your reader feel the silkiness of a cat's fur,
the roughness of castle stones, the prickly warmth of Dad's flannel shirt. Let
your heroine's feet ache, let the wind raise goosebumps on her flesh, let the
gorse thorns draw blood.
Finally,
there is taste, which is closely related to smell in its ability to evoke
memories. Taste, however, is perhaps the most difficult to incorporate into a
setting; often, it simply doesn't belong there. Your heroine isn't going to
start licking the castle stones, and it isn't time for lunch. As in real life,
"taste" images should be used sparingly and appropriately.
The
goal of description is to create a well-designed set that provides the perfect
background for your characters -- and that stays in the background,
without overwhelming the scene or interrupting the story. In real life, we
explore our surroundings through our actions, experience them through our
senses, understand (or fail to understand) them through our knowledge and
experience, and respond to them through our emotions. When your characters do
the same, you'll keep your readers turning pages -- and not just because
they're waiting for something interesting to happen!
Related
Articles:
The
Art of Description: Eight Tips to Help You Bring Your Settings to Life by Anne Marble
http://www.writing-world.com/fiction/description.shtml
Location,
Location, Location,
by Jim C. Hines
http://www.writing-world.com/fiction/location.shtml
Setting:
The Key to Science Fiction,
by Bruce Boston
http://www.writing-world.com/sf/setting.shtml
Copyright © 1999 Moira Allen
This article originally appeared in The
Writer.